AoeStats
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MegaRandom

512948980Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 13m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Teutons · South Africa
1339
+16
🇿🇦 Vikings · South Africa
1330
+16
vs
🇩🇪 Wu · Germany
1377
-18
🇩🇪 Celts · Germany
1292
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 782 11:09 — — ⛏ Fast Castle
37 481 9:52 — —
36 465 10:32 — — ⛏ Fast Castle
25 331 10:58 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,550 1,270 330 0 4,150 4,093
2,500 1,003 250 0 3,753 3,671
2,100 1,260 175 0 3,535 3,953
1,700 1,225 0 0 2,925 4,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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