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Arena

511454133Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 98m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1273
+17
🇺🇸 Byzantines · United States
1268
+17
vs
🇦🇷 Malay · Argentina
1295
-17
🇨🇱 Armenians · Chile
1294
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 7,069 8:13 15:46 27:52 ⛏ Fast Castle
56 5,495 9:59 14:05 30:54 ⛏ Fast Castle
32 3,155 10:37 14:46 27:54 ⛏ Fast Castle
28 2,729 10:43 16:54 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,595 76,079 71,110 5,110 198,894 226,073
55,615 43,430 55,430 4,375 158,850 228,197
67,675 49,070 19,085 3,445 139,275 139,886
54,930 40,815 29,000 4,285 129,030 175,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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