AoeStats
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Arena

512901735Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 54m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Magyars · Pakistan
1193
+11
🇹🇷 Vietnamese · Türkiye
1142
+13
🇨🇳 Mongols · China
1092
+15
vs
🇵🇱 Italians · Poland
1177
-16
🇵🇱 Danes · Poland
1059
-12
🇵🇱 Saxons · Poland
1013
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,785 11:05 15:19 30:16 ⛏ Fast Castle
39 2,116 10:09 15:14 35:04 ⛏ Fast Castle
33 1,796 11:47 16:18 30:03 ⛏ Fast Castle
28 1,545 12:09 17:30 — ⛏ Fast Castle
21 1,128 10:35 14:36 29:22 ⛏ Fast Castle
21 1,121 11:11 20:17 46:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,460 34,559 19,010 2,300 84,329 96,611
13,835 29,795 12,365 4,430 60,425 71,083
21,580 22,455 11,980 3,450 59,465 72,352
15,880 17,221 15,755 2,265 51,121 57,255
14,635 15,290 4,750 3,975 38,650 40,653
13,350 10,018 6,600 1,505 31,473 36,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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