AoeStats
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Nomad

514667482Analyzed
4v4 RM · 17d ago on Oct 18, 2026· 42m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Hindustanis · Bolivia
1464
+13
🇨🇱 Shu · Chile
1445
+13
🇦🇷 Sicilians · Argentina
1323
+18
🇦🇷 Malians · Argentina
1277
+21
vs
🇮🇹 Bengalis · Italy
1410
-17
🇹🇷 Turks · Türkiye
1400
-17
🇺🇸 Italians · United States
1390
-17
🇬🇧 Dravidians · United Kingdom
1318
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,190 12:20 19:28 39:35 ⛏ Fish Boom into Galleys FC
39 1,671 18:07 24:15 — ⛏ Fish Boom FC
38 1,604 13:27 25:32 — ⛏ Fish Boom FC
35 1,492 13:00 18:44 33:05 ⛏ Fish Boom FC
33 1,399 12:10 17:20 38:16 ⛏ Fish Boom FC
31 1,337 13:05 17:15 — ⛏ Fish Boom FC
30 1,262 13:17 18:06 36:58 ⛏ Fish Boom FC
22 930 12:45 21:01 34:32 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,120 20,610 10,370 2,600 53,700 61,042
17,140 14,125 8,565 2,475 42,305 42,396
18,275 11,190 10,565 2,250 42,280 45,197
13,200 14,662 6,870 2,250 36,982 42,105
13,020 12,730 7,930 1,910 35,590 40,154
16,755 10,225 4,120 2,000 33,100 38,330
12,385 8,074 4,625 2,455 27,539 29,240
9,210 8,548 940 2,465 21,163 22,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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