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African Clearing

513449656Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 47m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Spanish · Japan
1394
+15
🇹🇷 Mongols · Türkiye
1387
+15
🇨🇴 Hindustanis · Colombia
1385
+16
🇷🇺 Lithuanians · Russia
1345
+18
vs
🇨🇿 Koreans · Czechia
1400
-17
🇸🇮 Berbers · Slovenia
1386
-16
🇨🇿 Aztecs · Czechia
1374
-16
🇨🇿 Magyars · Czechia
1342
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,164 13:30 18:51 — ⛏ Fast Castle
43 2,083 13:50 26:27 35:40 ⚔ M@A Rush
42 2,022 11:33 16:34 33:38 ⛏ Fish Boom FC
39 1,884 12:35 20:10 — ⛏ Fast Castle
35 1,692 12:56 21:12 37:23 ⚔ Scout Rush
35 1,692 12:40 17:59 38:21 ⛏ Fast Castle
30 1,448 12:57 16:43 46:24 ⛏ Fast Castle
24 1,174 13:33 20:06 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,500 16,595 8,260 3,100 51,455 54,573
18,240 19,441 10,125 2,480 50,286 54,871
20,065 11,978 11,250 2,900 46,193 49,147
13,250 15,281 6,200 4,725 39,456 47,187
15,435 10,840 7,165 1,600 35,040 37,753
11,370 11,796 3,600 1,050 27,816 30,355
6,700 7,556 3,305 950 18,511 20,468
6,850 5,030 2,350 3,450 17,680 18,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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