AoeStats
← viridity

Nomad

508017471Analyzed
2v2 RM · 1mo ago on Sep 20, 2026· 61m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1149
+15
🇨🇿 Bohemians · Czechia
1119
+16
vs
🇨🇭 Spanish · Switzerland
1216
-20
🇨🇭 Persians · Switzerland
1021
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,801 13:35 19:30 46:21 ⛏ Fish Boom FC
24 1,501 19:10 23:02 43:01 ⛏ Fish Boom FC
23 1,449 13:35 21:17 46:40 ⛏ Fish Boom into Fire Galleys FC
23 1,442 16:07 27:12 — ⚔ Fish Boom into Fire Galleys into Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
15,105 24,705 14,760 3,550 58,120 67,386
20,450 18,803 11,450 4,950 55,653 70,005
19,705 15,423 8,105 1,800 45,033 48,800
14,505 19,641 6,970 2,775 43,891 47,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.