AoeStats
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Arena

511378271Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 78m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Lithuanians · Belarus
1436
+13
🇺🇸 Japanese · United States
1326
+18
vs
🇺🇦 Bengalis · Ukraine
1383
-16
🇩🇪 Burgundians · Germany
1357
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 5,286 10:46 14:46 31:26 ⛏ Fast Castle
64 4,996 10:47 14:50 36:01 ⛏ Fast Castle
43 3,366 10:35 15:24 39:21 ⛏ Fast Castle
36 2,803 11:07 14:50 34:42 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
72,630 20,720 39,310 2,900 135,560 139,860
41,140 46,805 18,515 5,135 111,595 124,402
42,615 47,655 14,935 3,395 108,600 109,634
42,240 29,762 11,980 2,355 86,337 91,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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