AoeStats
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Arena

513404530Analyzed
3v3 RM · 3d ago on Oct 13, 2026· 35m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1235
+11
1224
+12
🇦🇷 Vikings · Argentina
978
+22
vs
🇹🇼 Italians · Taiwan
1163
-17
🇹🇼 Cumans · Taiwan
1133
-15
🇹🇼 Danes · Taiwan
1065
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,588 9:31 13:37 28:57 ⛏ Fast Castle
37 1,334 10:39 14:19 29:15 ⛏ Fast Castle
34 1,223 8:42 21:59 34:45 ⚔ Towers FC
33 1,183 11:03 22:33 — ⛏ Fast Castle
25 899 9:13 21:21 34:55 ⛏ Fast Castle
16 570 13:14 18:12 24:32 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,430 11,160 7,650 1,650 40,890 48,106
13,895 10,700 4,740 2,250 31,585 32,914
14,995 9,245 4,495 100 28,835 38,225
11,945 10,263 2,035 820 25,063 29,052
8,700 5,985 3,940 670 19,295 22,838
7,215 5,275 1,910 720 15,120 17,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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