AoeStats
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Arena

511162616Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 43m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
946
+14
🇹🇼 Malay · Taiwan
858
+17
vs
🇺🇸 Burgundians · United States
904
-16
🇺🇸 Bohemians · United States
890
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,337 10:20 16:00 — ⛏ Fast Castle
26 1,139 10:34 18:42 — ⛏ Fast Castle
23 978 12:03 16:39 33:03 ⛏ Fast Castle
21 899 9:50 16:51 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,260 16,083 12,355 2,840 45,538 51,062
17,070 12,085 9,115 850 39,120 41,528
9,410 8,780 3,750 750 22,690 25,524
8,240 5,955 4,105 1,005 19,305 21,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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