AoeStats
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Arena

511388574Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 57m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
955
+13
🇯🇵 Vietnamese · Japan
952
+13
🇺🇸 Spanish · United States
919
+14
🇲🇽 Franks · Mexico
896
+15
vs
🇺🇸 Mongols · United States
946
-16
🇹🇷 Japanese · Türkiye
919
-15
🇹🇷 Mongols · Türkiye
833
-12
🇺🇸 Teutons · United States
830
-20
Player eAPM Actions Feudal Castle Imperial Opening
37 2,122 11:03 18:07 32:03 ⛏ Fast Castle
24 1,386 12:52 17:03 31:09 ⛏ Fast Castle
22 1,277 12:16 22:34 38:30 ⛏ Fast Castle
21 1,202 10:35 18:36 36:01 ⛏ Fast Castle
19 1,096 10:28 17:56 33:21 ⚔ FC into Archers
18 1,015 12:27 17:16 38:44 ⛏ Fast Castle
17 993 11:13 19:43 38:29 ⚔ Skirmisher Rush
7 387 17:45 30:04 40:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,900 29,775 19,050 2,350 81,075 98,554
32,675 23,620 15,625 1,730 73,650 84,891
31,785 12,600 16,845 2,900 64,130 98,939
23,410 13,865 16,690 2,900 56,865 70,767
20,415 20,410 10,015 1,750 52,590 80,393
18,750 17,440 10,325 2,250 48,765 51,199
11,615 6,770 5,600 1,460 25,445 31,694
11,435 6,970 4,260 325 22,990 25,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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