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Golden Pit

515463543Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 52m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1032
+13
🇹🇼 Slavs · Taiwan
895
+18
🇹🇼 Khmer · Taiwan
878
+19
vs
🇬🇧 Koreans · United Kingdom
976
-18
🇫🇷 Teutons · France
964
-17
🇪🇸 Khmer · Spain
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,016 11:20 18:20 36:33 ⚔ FC into Skirms
31 1,655 11:41 17:48 32:55 ⛏ Fast Castle
19 1,003 10:54 16:09 33:08 ⛏ Fast Castle
18 946 10:00 24:32 36:35 ⚔ Archer Rush
17 912 11:25 22:14 50:36 ⛏ Fast Castle
16 849 12:16 17:00 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,905 16,010 16,175 2,025 57,115 59,764
21,990 16,360 13,255 3,850 55,455 59,116
18,460 19,721 9,055 5,035 52,271 56,184
18,900 10,555 8,390 2,900 40,745 53,399
19,630 9,025 8,250 3,100 40,005 43,651
16,030 7,838 8,030 3,875 35,773 40,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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