AoeStats
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Nomad

513463602Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 34m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1400
+16
🇫🇮 Varangians · Finland
1391
+16
🇫🇮 Huns · Finland
1351
+18
🇫🇮 Dravidians · Finland
1307
+19
vs
🇺🇸 Saxons · United States
1410
-18
🇬🇷 Hindustanis · Greece
1397
-18
🇫🇷 Wu · France
1374
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,363 13:58 18:56 — ⛏ Fish Boom FC
34 1,163 12:07 18:46 — ⛏ Fish Boom FC
33 1,122 19:13 22:37 — ⛏ Fish Boom FC
32 1,078 11:56 23:21 31:24 ⛏ Fish Boom FC
24 812 12:50 19:09 — ⛏ Fish Boom FC
23 786 14:04 17:51 29:18 ⛏ Fish Boom FC
19 639 16:07 20:44 — ⛏ Fish Boom FC
14 487 13:21 19:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,055 10,178 4,160 1,705 25,098 25,739
7,765 8,410 2,990 850 20,015 22,084
8,495 8,034 2,785 335 19,649 21,177
8,200 7,464 3,195 500 19,359 19,501
8,025 5,885 1,600 1,720 17,230 19,727
4,660 3,833 940 950 10,383 12,802
2,750 3,700 475 300 7,225 6,761
2,775 2,423 390 755 6,343 5,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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