AoeStats
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Coastal Forest

512221036Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 39m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1508
+12
🇪🇸 Huns · Spain
1491
+13
🇭🇰 Franks · Hong Kong SAR China
1418
+16
🇩🇪 Turks · Germany
1406
+16
vs
🇩🇪 Wei · Germany
1457
-16
1450
-16
🇫🇮 Saxons · Finland
1393
-13
🇫🇮 Huns · Finland
1363
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 2,820 10:07 21:40 34:52 ⚔ Scout Rush
54 2,140 8:45 22:52 36:12 ⚔ Scout Rush
49 1,936 9:53 14:53 29:55 ⛏ Fast Castle
41 1,635 9:24 21:23 37:36 ⚔ Scout Rush
39 1,555 10:36 26:43 — ⚔ Archer Rush
35 1,388 11:21 15:08 33:56 ⛏ Fish Boom FC
34 1,323 10:09 18:08 31:58 ⛏ Fish Boom into Galleys FC
26 1,031 9:23 22:43 37:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,260 19,050 16,055 2,255 58,620 64,977
15,670 14,464 6,465 2,565 39,164 44,947
11,250 18,415 6,315 1,400 37,380 37,749
17,625 10,280 8,220 955 37,080 38,710
13,005 10,390 7,525 1,155 32,075 36,053
15,425 9,159 5,785 955 31,324 33,401
9,925 10,270 6,920 955 28,070 32,422
10,300 10,460 4,300 950 26,010 30,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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