AoeStats
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African Clearing

512207004Analyzed
4v4 RM · 8d ago on Oct 8, 2026· 32m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1401
+15
🇫🇮 Varangians · Finland
1378
+16
🇨🇱 Magyars · Chile
1347
+17
🇫🇮 Huns · Finland
1343
+18
vs
🇫🇷 Berbers · France
1409
-17
🇨🇳 Spanish · China
1382
-17
🇮🇳 Cumans · India
1371
-16
🇮🇳 Mongols · India
1354
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,449 18:58 30:52 — ⚔ Towers FC
41 1,346 12:50 16:40 — ⛏ Fast Castle
39 1,290 12:26 25:06 — ⚔ Scout Rush
38 1,237 13:03 17:21 — ⛏ Fast Castle
37 1,233 12:39 21:05 — ⛏ Fast Castle
33 1,096 12:38 16:18 29:01 ⛏ Fast Castle
26 865 — — —
3 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,675 9,754 5,085 1,150 32,664 36,778
6,775 7,110 3,695 300 17,880 18,741
7,320 6,323 1,550 300 15,493 15,010
4,925 6,043 2,720 955 14,643 15,570
5,705 3,010 1,460 950 11,125 13,457
4,725 5,111 300 750 10,886 10,546
2,100 1,527 50 100 3,777 3,677
650 300 50 100 1,100 698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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