AoeStats
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Coastal Forest

513244286Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 37m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
882
+17
🇧🇪 Mongols · Belgium
882
+17
🇧🇪 Italians · Belgium
842
+18
vs
🇦🇷 Franks · Argentina
942
-19
🇯🇴 Spanish · Jordan
885
-17
🇪🇸 Romans · Spain
876
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 914 12:24 19:09 — ⛏ Fast Castle
23 867 13:15 20:50 34:15 ⛏ FC into Fish Boom
23 870 13:37 21:47 — ⚔ Archer Rush
19 697 11:31 25:48 —
16 588 10:00 15:43 — ⛏ Fast Castle
14 512 11:56 22:03 — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,555 10,063 3,190 850 24,658 25,374
11,100 6,745 3,840 1,300 22,985 26,071
8,945 5,679 2,935 850 18,409 25,933
5,850 6,760 1,965 750 15,325 19,299
5,245 5,125 1,315 975 12,660 14,413
6,550 3,680 200 325 10,755 11,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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