AoeStats
← SOLID_SNAKE_1209

Nomad

513435697Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 15m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Italians · Uruguay
823
+16
🇺🇾 Romans · Uruguay
819
+16
vs
🇺🇸 Aztecs · United States
854
-17
🇨🇱 Mongols · Chile
785
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 295 14:12 — — ⛏ Fish Boom
18 275 — — — ⚔ Drush into Fish Boom
11 170 15:12 — — ⛏ Fish Boom
11 174 14:56 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,450 1,525 50 100 4,125 3,713
2,250 1,350 50 0 3,650 4,720
1,300 1,845 130 100 3,375 3,338
1,900 1,191 110 100 3,301 3,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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