AoeStats
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MegaRandom

508453052Analyzed
2v2 RM · 25d ago on Sep 22, 2026· 39m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1156
+16
🇵🇪 Vikings · Peru
1074
+18
vs
🇫🇷 Inca · France
1145
-17
🇫🇷 Celts · France
1145
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,034 10:08 18:50 — ⚔ Fish Boom into Archers
22 852 10:30 15:08 31:40 ⛏ Fish Boom FC
17 653 11:33 19:46 — ⛏ Fish Boom FC
17 677 11:27 27:41 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,255 13,505 4,950 950 37,660 42,904
11,595 11,945 4,100 850 28,490 35,217
11,400 12,450 1,405 400 25,655 27,615
10,010 10,690 2,310 1,600 24,610 28,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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