AoeStats
← Buschkrieger94

Nomad

512934464Analyzed
2v2 RM · 4d ago on Oct 11, 2026· 52m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1026
+13
🇱🇹 Inca · Lithuania
990
+15
vs
🇩🇪 Persians · Germany
975
-14
🇩🇪 Magyars · Germany
954
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,450 14:42 25:51 — ⚔ Fish Boom into Scouts
25 1,279 16:07 20:54 32:30 ⛏ Fish Boom FC
18 930 14:28 24:04 43:53 ⚔ Fish Boom into Scouts into Fire Galleys FC
13 663 15:08 19:52 44:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,100 16,971 10,030 5,150 52,251 56,743
13,195 15,667 10,515 950 40,327 45,689
12,195 14,271 7,115 1,675 35,256 36,136
11,625 6,280 4,235 2,385 24,525 32,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.