AoeStats
← Buschkrieger94

Nomad

512875090Analyzed
2v2 RM · 4d ago on Oct 11, 2026· 51m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
964
+11
🇩🇪 Persians · Germany
943
+11
vs
🇹🇷 Franks · Türkiye
851
-11
🇦🇺 Maya · Australia
846
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,339 17:24 27:44 — ⛏ Fish Boom
25 1,266 15:13 23:59 38:15 ⛏ Fish Boom FC
21 1,069 15:51 20:21 41:09 ⛏ Fish Boom FC
18 908 16:45 25:13 40:14 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,130 16,018 10,750 1,600 50,498 53,440
15,990 14,736 7,125 1,050 38,901 44,749
12,140 12,057 9,320 3,255 36,772 39,807
8,175 7,990 750 1,250 18,165 19,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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