AoeStats
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African Clearing

512715248Analyzed
3v3 RM · 5d ago on Oct 10, 2026· 78m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
968
+16
🇩🇪 Mongols · Germany
965
+16
🇩🇪 Magyars · Germany
940
+17
vs
🇹🇷 Cumans · Türkiye
988
-17
🇹🇷 Japanese · Türkiye
974
-17
🇲🇽 Aztecs · Mexico
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,806 13:53 21:52 41:57 ⚔ Scout Rush
23 1,822 13:21 18:08 32:35 ⛏ Fast Castle
19 1,490 14:46 20:22 47:53 ⛏ Fast Castle
18 1,409 13:07 26:36 56:56 ⚔ Scout Rush
16 1,224 12:53 18:32 40:31 ⛏ Fast Castle
16 1,295 13:14 23:01 39:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,045 50,325 14,380 4,275 105,025 111,574
47,750 29,756 15,030 5,790 98,326 113,902
32,595 31,467 30,830 1,250 96,142 111,124
19,460 29,372 19,585 3,550 71,967 88,821
21,030 23,129 8,480 3,425 56,064 70,814
19,260 11,030 9,325 4,010 43,625 46,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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