AoeStats
← Buschkrieger94

Arabia

512707536Analyzed
2v2 RM · 5d ago on Oct 10, 2026· 44m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1007
+14
🇲🇽 Tatars · Mexico
962
+16
vs
🇩🇪 Bohemians · Germany
980
-15
🇩🇪 Magyars · Germany
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,870 10:44 17:57 — ⚔ Archer Rush
29 1,277 10:21 14:14 34:47 ⛏ Fast Castle
19 861 12:36 26:21 — ⚔ Scout Rush
17 776 10:57 21:34 41:28

Resources

Player Food Wood Gold Stone Spent Collected
13,440 11,692 8,555 1,500 35,187 40,425
10,575 12,407 5,050 975 29,007 33,708
12,720 9,627 3,060 1,725 27,132 30,758
9,945 7,008 3,395 1,075 21,423 22,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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