AoeStats
← Buschkrieger94

Black Forest

504802668Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 31m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
902
+15
🇩🇪 Bohemians · Germany
893
+16
vs
🇳🇱 Turks · Netherlands
900
-16
🇵🇪 Britons · Peru
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 826 12:00 22:01 — ⛏ Fast Castle
23 729 11:09 15:24 — ⛏ Fast Castle
18 558 11:08 18:09 30:47 ⛏ Fast Castle
16 499 14:37 22:15 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
6,625 6,410 1,960 1,545 16,540 21,234
5,220 5,242 3,200 1,400 15,062 15,930
6,870 4,796 1,130 150 12,946 15,065
3,925 4,279 740 265 9,209 11,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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