AoeStats
← Buschkrieger94

Arabia

504789041Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 43m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
940
+16
🇲🇾 Gurjaras · Malaysia
933
+16
vs
🇩🇪 Magyars · Germany
936
-17
🇩🇪 Bohemians · Germany
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,413 10:32 15:57 — ⛏ Fast Castle
17 744 11:54 24:20 — ⚔ Scout Rush
15 652 9:15 19:27 39:43 ⚔ Tower Rush
14 622 11:33 16:09 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,310 10,625 7,220 2,800 30,955 34,350
10,555 7,602 3,155 1,500 22,812 24,998
9,910 6,580 2,715 1,870 21,075 22,664
5,295 7,688 2,610 1,650 17,243 21,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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