AoeStats
← Buschkrieger94

Arabia

504725733Analyzed
4v4 RM · 2mo ago on Sep 6, 2026· 38m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
907
+12
🇩🇪 Bohemians · Germany
895
+12
🇷🇺 Burgundians · Russia
886
+12
🇹🇷 Turks · Türkiye
813
+15
vs
🇨🇳 Turks · China
884
-15
🇨🇳 Chinese · China
875
-16
🇨🇳 Bohemians · China
741
-10
🇨🇳 Teutons · China
720
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,271 12:07 16:26 34:56 ⚔ FC into Archers
27 1,033 10:51 15:16 35:00 ⛏ Fast Castle
20 751 11:41 21:54 — ⛏ Fast Castle
18 701 11:37 16:23 — ⛏ Fast Castle
16 609 11:07 23:44 — ⚔ Scout Rush
16 627 15:48 22:11 29:29 ◆ FC into Fast Imp
14 547 11:07 18:33 — ⛏ Fast Castle
13 504 13:20 23:14 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,345 8,701 6,540 910 28,496 32,023
11,785 7,111 4,840 1,615 25,351 29,748
12,180 6,660 4,325 850 24,015 27,848
6,725 9,176 6,230 1,400 23,531 24,659
6,065 7,810 1,560 1,180 16,615 20,713
7,820 3,715 3,140 1,300 15,975 17,990
6,410 3,655 1,905 1,430 13,400 16,592
4,390 2,951 200 1,010 8,551 9,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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