AoeStats
← Buschkrieger94

Arabia

504722377Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 26m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Magyars · Finland
949
+15
🇮🇱 Armenians · Israel
911
+16
vs
🇩🇪 Magyars · Germany
923
-16
🇩🇪 Bohemians · Germany
910
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 643 11:16 18:42 — ⛏ Fast Castle
22 575 11:43 — — ⚔ M@A Rush
21 568 10:15 16:28 — ⛏ Fast Castle
13 344 14:26 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,730 5,116 725 850 12,421 12,495
6,105 3,220 1,040 40 10,405 13,045
3,400 3,680 1,360 650 9,090 10,570
4,160 2,934 350 125 7,569 8,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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