AoeStats
← Buschkrieger94

Highland

504319916Analyzed
2v2 RM · 1mo ago on Sep 4, 2026· 39m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Poles · India
982
+14
🇦🇷 Maya · Argentina
978
+14
vs
🇩🇪 Ethiopians · Germany
945
-14
🇩🇪 Armenians · Germany
927
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,306 10:15 23:33 — ⚔ M@A Rush
22 869 10:37 22:16 38:28 ⚔ Scouts into Archers
20 802 11:16 15:57 34:34 ⛏ Fast Castle
14 549 13:14 24:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,345 9,045 10,270 960 37,620 45,358
11,630 12,531 1,970 300 26,431 31,132
10,145 9,518 5,160 795 25,618 31,140
9,950 8,551 4,825 435 23,761 27,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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