AoeStats
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Arabia

504312016Analyzed
3v3 RM · 1mo ago on Sep 4, 2026· 50m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1009
+14
🇩🇪 Huns · Germany
1009
+14
🇩🇪 Bulgarians · Germany
913
+18
vs
🇩🇪 Ethiopians · Germany
976
-16
🇹🇼 Mongols · Taiwan
964
-15
🇩🇪 Armenians · Germany
956
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,806 11:24 16:27 40:53 ⛏ Fast Castle
32 1,609 9:48 30:56 — ⚔ M@A into Skirms
27 1,370 9:19 15:36 — ⛏ Fast Castle
27 1,354 12:10 20:19 44:33 ⛏ Fast Castle
14 704 11:45 23:46 49:40 ⚔ FC into Scouts
13 658 13:00 34:14 43:32

Resources

Player Food Wood Gold Stone Spent Collected
18,100 21,006 3,970 2,525 45,601 50,243
17,810 11,950 8,895 340 38,995 43,306
12,515 12,060 8,365 1,725 34,665 38,008
14,520 12,391 4,335 550 31,796 35,780
10,695 7,876 2,895 1,110 22,576 26,451
6,775 8,290 3,840 1,700 20,605 22,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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