AoeStats
← Buschkrieger94

Highland

504306339Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 40m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Maya · Cyprus
1088
+10
🇺🇸 Bohemians · United States
998
+14
🇺🇦 Slavs · Ukraine
996
+14
🇧🇷 Hindustanis · Brazil
896
+18
vs
🇩🇪 Byzantines · Germany
976
-15
🇩🇪 Armenians · Germany
956
-14
🇹🇷 Huns · Türkiye
951
-14
🇷🇺 Mongols · Russia
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,669 11:12 17:34 38:32 ⛏ Fish Boom FC
30 1,192 9:56 15:16 39:53 ⛏ Fast Castle
27 1,077 10:10 25:37 — ⚔ M@A Rush
26 1,054 13:15 22:30 — ⛏ Fish Boom into Fire Galleys FC
25 993 10:36 17:57 — ⛏ Fast Castle
23 926 10:55 15:45 31:51 ⛏ Fast Castle
15 614 15:00 37:19 — ⚔ Fish Boom into Scouts
15 618 11:22 27:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,760 13,775 3,455 1,875 35,865 40,394
14,335 12,161 5,010 400 31,906 37,658
10,775 11,050 8,210 1,600 31,635 35,561
13,400 10,212 5,765 2,050 31,427 36,768
12,850 9,230 2,925 1,460 26,465 27,296
8,130 5,522 1,365 1,110 16,127 18,429
7,390 6,580 460 205 14,635 17,421
5,835 5,615 1,670 200 13,320 14,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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