AoeStats
← Buschkrieger94

MegaRandom

504299581Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 3m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
946
+14
🇨🇱 Huns · Chile
943
+14
🇩🇪 Armenians · Germany
924
+15
🇨🇱 Spanish · Chile
851
+18
vs
🇫🇷 Poles · France
951
-18
🇫🇷 Persians · France
898
-15
🇺🇸 Portuguese · United States
884
-15
🇫🇷 Vietnamese · France
852
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 146 — — —
30 93 — — —
24 75 — — —
24 73 — — —
19 58 — — —
18 56 — — —
13 41 — — —
4 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
620 80 0 0 700 512
250 200 0 0 450 387
300 100 50 0 450 473
250 100 50 0 400 202
250 100 0 0 350 398
200 25 50 0 275 239
100 100 0 0 200 257
0 0 0 0 0 230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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