AoeStats
← BJ

Black Forest

511144602Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 87m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
989
+16
🇧🇷 Spanish · Brazil
978
+17
vs
🇦🇷 Saxons · Argentina
1037
-18
🇬🇧 Malay · United Kingdom
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,345 15:52 21:36 35:00 ⛏ Fish Boom FC
30 2,620 9:42 19:26 33:11 ⚔ Drush into Fish Boom FC
25 2,171 12:15 18:27 33:38 ⛏ Fast Castle
15 1,350 13:54 23:18 37:53 ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
41,855 37,952 26,990 3,560 110,357 135,308
38,595 32,596 30,265 3,910 105,366 130,329
41,285 30,286 24,975 4,800 101,346 127,961
52,370 19,940 25,280 2,800 100,390 105,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.