AoeStats
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Arena

511136808Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 44m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1031
+24
🇦🇷 Bulgarians · Argentina
1027
+16
vs
🇦🇷 Varangians · Argentina
1054
-17
🇭🇰 Slavs · Hong Kong SAR China
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,243 10:52 18:15 33:17 ⚔ FC into Scouts
26 1,150 11:19 15:45 28:04 ⛏ Fast Castle
22 985 11:33 17:01 29:13 ⛏ Fast Castle
21 951 10:53 19:26 33:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,715 6,820 14,385 2,500 46,420 52,074
21,420 12,435 9,500 1,125 44,480 49,848
18,360 9,685 9,800 2,750 40,595 46,340
18,735 8,615 9,645 2,235 39,230 40,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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