AoeStats
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Arena

511978985Analyzed
3v3 RM · 13d ago on Oct 7, 2026· 31m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Spanish · Norway
1196
+27
🇨🇳 Cumans · China
1185
+10
🇺🇸 Persians · United States
954
+19
vs
🇩🇪 Sicilians · Germany
1128
-16
🇺🇸 Khmer · United States
1079
-21
🇺🇸 Malians · United States
927
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,207 8:25 21:07 — ⛏ Fast Castle
34 1,075 10:13 14:24 — ⛏ Fast Castle
24 736 8:58 17:50 30:08 ⛏ Fast Castle
22 687 10:43 23:02 — ⚔ Towers FC
20 630 11:14 18:21 — ⛏ Fast Castle
14 435 13:01 19:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,190 10,565 4,535 300 29,590 32,920
9,225 7,268 1,785 970 19,248 22,045
9,325 6,955 1,790 1,015 19,085 21,333
6,930 4,755 1,085 1,400 14,170 17,262
7,200 5,230 840 200 13,470 16,053
5,775 4,090 1,100 1,780 12,745 14,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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