AoeStats
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Arena

511735035Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 36m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1236
+10
🇨🇳 Danes · China
1227
+11
🇨🇳 Poles · China
1218
+11
🇨🇳 Inca · China
1178
+13
vs
🇨🇳 Franks · China
1183
-14
🇫🇷 Goths · France
1114
-11
🇭🇰 Vietnamese · Hong Kong SAR China
1104
-11
🇵🇱 Byzantines · Poland
1035
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 1,803 9:48 14:10 28:58 ⛏ Fast Castle
47 1,699 10:22 14:19 27:23 ⛏ Fast Castle
33 1,204 11:02 14:51 28:24 ⛏ Fast Castle
25 898 12:32 17:28 32:50 ⛏ Fast Castle
25 889 9:30 15:09 31:13 ⛏ Fast Castle
23 844 11:50 16:19 29:31 ⛏ Fast Castle
21 747 12:22 16:21 31:33 ⛏ Fast Castle
19 687 10:52 15:02 29:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,380 17,255 9,945 3,000 54,580 62,868
22,965 19,435 10,870 1,110 54,380 59,489
16,035 8,720 7,420 1,700 33,875 39,267
17,955 8,335 5,500 850 32,640 35,570
13,550 12,670 4,080 960 31,260 41,339
16,075 6,884 5,995 2,055 31,009 34,824
10,780 8,330 2,325 1,650 23,085 27,134
7,880 6,191 1,735 2,575 18,381 24,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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