AoeStats
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Arabia

505564502Analyzed
2v2 RM · 24d ago on Sep 10, 2026· 38m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1116
+17
🇺🇸 Persians · United States
1115
+17
🇨🇴 Franks · Colombia
1245
-21
🇨🇴 Italians · Colombia
1042
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,625 9:57 20:59 37:37 ⚔ Scouts into Archers
40 1,564 10:55 24:07 — ⚔ Archer Rush
37 1,446 10:21 22:58 32:05 ⚔ Archer Rush
27 1,033 8:38 23:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,830 9,861 4,780 1,600 29,071 30,305
10,680 7,687 4,820 1,655 24,842 27,554
6,990 6,080 2,490 1,625 17,185 18,426
8,250 5,655 2,605 225 16,735 18,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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