AoeStats
← NuMa | Gacha

Nomad

505030142Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 60m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1075
+18
🇩🇪 Italians · Germany
1074
+18
🇬🇧 Turks · United Kingdom
1142
-19
🇨🇴 Italians · Colombia
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,496 14:19 18:50 37:38 ⛏ Fish Boom FC
24 1,493 14:41 20:52 32:16 ⚔ Fish Boom into Towers FC
22 1,361 14:26 18:02 26:38 ⛏ Fish Boom FC
14 825 12:47 18:33 39:30 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,325 23,935 25,685 2,200 70,145 90,575
19,260 21,355 8,700 7,580 56,895 59,895
13,275 17,454 11,535 4,955 47,219 50,215
12,825 11,684 7,495 3,270 35,274 43,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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