AoeStats
← Benninator

African Clearing

513204275Analyzed
2v2 RM · 6d ago on Oct 12, 2026· 85m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
979
+12
🇩🇪 Vietnamese · Germany
890
+16
vs
🇺🇸 Huns · United States
889
-14
🇦🇷 Persians · Argentina
888
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,618 15:21 22:09 31:34 ⚔ FC into Skirms into Fast Imp
17 1,448 14:37 19:11 40:46 ⛏ Fast Castle
14 1,197 15:04 27:38 40:03 ⚔ Archer Rush
12 1,036 14:07 21:32 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,785 21,515 38,625 3,100 117,025 139,103
31,110 38,890 23,485 2,215 95,700 102,947
24,930 31,755 13,700 5,250 75,635 79,913
16,950 16,510 6,470 3,230 43,160 44,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.