AoeStats
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Arabia

512949652Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 44m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
979
+15
🇬🇷 Vietnamese · Greece
976
+15
vs
🇩🇪 Spanish · Germany
1013
-17
🇩🇪 Khmer · Germany
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,477 11:24 19:59 36:05 ⛏ Fast Castle
30 1,333 9:40 25:02 39:05 ⚔ Archer Rush
16 696 9:31 26:49 — ⚔ Skirmisher Rush
11 469 12:21 23:24 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,525 16,614 9,550 2,950 42,639 45,796
12,285 11,350 4,930 1,755 30,320 32,114
10,225 9,430 6,670 35 26,360 34,754
7,115 9,192 1,470 1,675 19,452 20,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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