AoeStats
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African Clearing

512429461Analyzed
4v4 RM · 10d ago on Oct 9, 2026· 47m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Georgians · Taiwan
1152
+13
🇳🇱 Berbers · Netherlands
1137
+14
🇺🇸 Danes · United States
1114
+15
🇦🇷 Malians · Argentina
1053
+17
vs
🇭🇰 Dravidians · Hong Kong SAR China
1112
-16
🇫🇷 Ethiopians · France
1094
-15
🇨🇦 Burmese · Canada
1082
-15
🇭🇰 Persians · Hong Kong SAR China
1046
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,023 15:03 19:07 43:54 ⛏ Fast Castle
38 1,801 13:42 29:14 — ⚔ M@A Rush
36 1,721 12:40 25:02 — ⚔ Archer Rush
33 1,561 15:06 27:44 — ⚔ Towers FC
31 1,445 13:31 17:36 46:12 ⛏ Fast Castle
28 1,302 14:02 19:31 — ⛏ Fast Castle
27 1,273 12:45 18:05 44:51 ⛏ Fast Castle
19 911 15:29 20:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,770 13,278 10,820 1,345 45,213 52,122
18,195 10,110 7,355 2,870 38,530 40,779
19,095 9,595 5,955 3,300 37,945 44,928
9,190 12,230 4,875 1,150 27,445 27,834
10,910 10,118 2,905 950 24,883 30,142
11,350 8,128 1,365 1,700 22,543 23,955
8,785 4,201 385 2,055 15,426 16,825
5,215 4,185 440 1,700 11,540 12,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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