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515963600Analyzed
4v4 RM · 12d ago on Oct 24, 2026· 64m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1117
+16
🇹🇼 Spanish · Taiwan
1116
+16
🇦🇷 Persians · Argentina
1100
+17
🇺🇸 Cumans · United States
1073
+18
vs
🇨🇳 Spanish · China
1142
-18
🇨🇳 Jurchens · China
1142
-18
🇨🇳 Celts · China
1111
-16
🇮🇳 Lithuanians · India
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,943 9:52 15:12 31:59 ⛏ Fast Castle
45 2,932 10:11 20:19 37:35 ⛏ Fast Castle
31 1,985 11:57 16:17 31:54 ⛏ Fast Castle
31 2,024 8:58 21:05 39:48 ⛏ Fast Castle
28 1,823 9:48 16:37 60:53 ⛏ Fast Castle
27 1,719 9:47 28:22 53:29 ⚔ Drush into Archers
23 1,491 9:52 16:31 33:51 ⛏ Fast Castle
22 1,427 10:52 14:55 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,700 42,195 41,445 3,350 151,690 166,008
57,250 23,615 31,080 5,400 117,345 131,376
38,040 37,490 19,255 4,150 98,935 116,684
51,785 18,325 17,675 8,100 95,885 101,174
41,740 26,890 17,675 2,640 88,945 107,884
31,835 35,130 4,170 1,955 73,090 80,676
22,380 38,818 9,810 1,735 72,743 93,221
19,480 13,500 11,505 3,985 48,470 73,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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