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Black Forest

515907878Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 31m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,295 12:52 17:33 — ⛏ Fast Castle
28 884 12:40 16:48 — ⛏ Fast Castle
28 883 12:04 18:20 — ⚔ Scout Rush
28 870 10:22 23:29 —
27 865 11:30 16:42 — ⛏ Fast Castle
24 746 9:23 13:39 29:52 ⛏ Fast Castle
21 648 8:55 27:31 — ⚔ Archer Rush
19 584 10:56 17:05 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,595 12,205 5,185 2,900 36,885 38,520
12,875 8,451 2,845 400 24,571 26,148
9,250 5,730 2,200 1,500 18,680 22,195
8,225 6,764 1,430 1,305 17,724 18,836
7,750 7,504 1,970 440 17,664 18,811
7,280 5,218 1,335 1,980 15,813 17,322
7,210 5,602 1,475 485 14,772 16,504
5,125 5,450 1,230 200 12,005 14,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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