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Black Forest

514516813Analyzed
4v4 RM · 15d ago on Oct 18, 2026· 54m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1167
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1159
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1141
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vs
🇺🇸 Romans · United States
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🇺🇸 Persians · United States
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🇺🇸 Romans · United States
947
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 1,619 12:47 16:32 41:54 ⛏ Fast Castle
29 1,588 12:11 16:09 31:19 ⛏ Fast Castle
27 1,461 12:02 15:51 30:08 ⛏ Fast Castle
23 1,228 11:54 15:52 30:18 ⛏ Fast Castle
15 811 10:45 16:58 — ⛏ Fast Castle
12 679 11:29 19:56 39:45 ⛏ Fast Castle
12 670 13:09 19:57 36:31 ⛏ Fast Castle
9 516 13:20 23:40 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,500 27,683 16,710 3,925 69,818 102,813
31,480 19,240 15,535 1,350 67,605 97,236
17,710 24,665 18,005 1,595 61,975 70,629
27,965 11,475 17,765 950 58,155 86,905
19,510 13,967 11,615 1,065 46,157 50,766
21,730 10,975 9,655 3,565 45,925 48,567
8,750 18,645 12,550 2,300 42,245 52,019
8,960 6,317 1,690 1,310 18,277 19,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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