AoeStats
← Baatar

Nomad

514482057Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 99m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1216
+12
🇦🇷 Poles · Argentina
1176
+14
🇦🇷 Dravidians · Argentina
1173
+14
🇦🇷 Italians · Argentina
1140
+17
vs
🇹🇼 Romans · Taiwan
1145
-14
🇭🇺 Koreans · Hungary
1145
-15
🇦🇺 Bengalis · Australia
1126
-14
🇦🇺 Chinese · Australia
1123
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 4,361 13:37 20:53 41:09 ⚔ Fish Boom into Galleys FC into Scouts
37 3,669 14:02 23:49 43:48 ⚔ Fish Boom FC into Archers
32 3,235 16:44 21:31 39:37 ⛏ Fish Boom FC
30 3,009 15:14 21:53 42:47 ⚔ Fish Boom into Archers
24 2,411 17:56 25:08 44:56 ⚔ Drush FC
24 2,363 15:28 18:53 38:08 ⛏ Fish Boom FC
21 2,122 16:38 21:32 42:06 ⛏ Fish Boom FC into Fire Galleys
21 2,100 15:43 27:45 41:08 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
59,715 43,350 33,495 9,500 146,060 152,733
51,710 54,945 29,555 9,700 145,910 155,914
54,900 43,518 26,010 4,725 129,153 141,737
40,125 48,210 19,205 6,525 114,065 131,317
44,150 35,167 21,295 6,100 106,712 111,818
43,430 41,158 9,830 6,940 101,358 106,102
39,605 33,078 20,260 3,855 96,798 120,224
29,180 32,967 9,155 2,640 73,942 89,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.