AoeStats
← Baatar

Pilgrims

514476623Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 5m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
1180
+14
🇹🇼 Huns · Taiwan
1142
+16
🇻🇳 Mongols · Vietnam
1140
+16
🇳🇿 Persians · New Zealand
1078
+18
vs
🇦🇷 Turks · Argentina
1209
-20
🇺🇸 Varangians · United States
1121
-15
🇺🇸 Byzantines · United States
1111
-15
🇺🇸 Muisca · United States
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 239 — — — ⛏ Fish Boom
39 227 — — —
38 219 — — — ⛏ Fish Boom
32 186 — — —
30 172 — — — ⛏ Fish Boom
25 143 — — —
21 121 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 1,100 50 100 2,100 1,429
850 775 0 100 1,725 1,328
650 650 50 100 1,450 894
450 850 0 100 1,400 879
250 834 0 100 1,184 772
250 725 50 100 1,125 668
50 450 0 100 600 249
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.