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Baltic

511207992Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 42m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1230
+11
🇨🇳 Spanish · China
1205
+12
🇹🇷 Magyars · Türkiye
1201
+12
🇦🇺 Persians · Australia
1155
+15
vs
🇹🇼 Huns · Taiwan
1123
-13
🇵🇪 Italians · Peru
1122
-13
🇲🇽 Hindustanis · Mexico
1114
-12
🇭🇰 Malians · Hong Kong SAR China
1103
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,301 11:00 19:30 38:57 ⛏ Fish Boom FC
52 2,223 9:43 24:14 38:16 ⚔ Archer Rush
44 1,877 13:16 27:28 — ⛏ Fish Boom into Galleys FC
35 1,522 10:58 24:57 36:25 ⚔ Fish Boom into Fire Galleys into Archers
29 1,240 10:21 17:06 31:47 ⛏ Fast Castle
27 1,148 10:14 14:41 28:56 ⛏ Fast Castle
25 1,059 12:39 19:23 37:48 ⚔ Fish Boom into Skirms
22 955 14:08 24:04 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,640 13,505 8,960 650 38,755 41,010
18,210 8,290 9,355 1,600 37,455 44,302
16,205 9,515 7,180 850 33,750 37,332
8,850 11,132 5,140 3,105 28,227 30,803
8,555 6,906 5,100 2,805 23,366 25,987
11,605 7,380 2,800 1,530 23,315 29,239
5,250 8,992 1,915 860 17,017 17,175
8,205 5,745 2,125 200 16,275 20,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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