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Black Forest

509771125Analyzed
4v4 RM · 17d ago on Sep 28, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1245
+14
🇬🇧 Italians · United Kingdom
1210
+15
🇺🇸 Varangians · United States
1177
+17
🇺🇸 Danes · United States
1174
+17
vs
🇨🇷 Wei · Costa Rica
1245
-18
🇨🇷 Teutons · Costa Rica
1242
-18
🇦🇺 Britons · Australia
1164
-14
🇹🇼 Huns · Taiwan
1136
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,234 13:50 18:41 36:04 ⛏ Fast Castle
37 1,735 13:32 23:00 31:32 ⛏ Fast Castle
34 1,609 11:40 17:17 — ⛏ Fast Castle
32 1,481 12:47 17:01 — ⛏ Fish Boom FC
29 1,372 12:22 16:54 29:29 ⛏ FC into Fish Boom
26 1,230 11:42 15:59 34:24 ⛏ Fish Boom FC
22 1,010 11:52 15:46 45:55 ⛏ Fast Castle
20 916 11:10 16:30 30:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,140 30,235 21,780 950 88,105 97,154
14,375 44,226 13,085 3,815 75,501 78,289
30,740 13,175 18,545 2,800 65,260 73,203
18,585 15,778 9,135 1,500 44,998 50,041
17,425 18,014 8,440 985 44,864 47,031
19,870 15,170 7,100 1,750 43,890 51,611
12,825 17,995 11,225 1,535 43,580 51,827
13,250 19,823 2,965 400 36,438 42,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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