AoeStats
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Arabia

514123522Analyzed
3v3 RM · 3d ago on Oct 16, 2026· 56m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Burmese · Cyprus
1194
+15
🇬🇪 Italians · Georgia
1173
+16
🇩🇪 Magyars · Germany
1051
+20
vs
🇫🇷 Persians · France
1247
-20
🇧🇪 Burgundians · Belgium
1239
-20
🇧🇪 Ethiopians · Belgium
1008
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,496 9:42 20:48 37:42 ⚔ Scout Rush
39 2,192 9:19 22:17 39:28 ⚔ Archer Rush
38 2,178 8:56 20:26 40:17 ⚔ Scout Rush
36 2,035 9:06 22:28 46:39 ⚔ M@A into Skirms
35 1,979 10:46 19:57 47:52 ⛏ Fast Castle
30 1,682 11:05 26:31 42:12 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,205 16,688 16,985 1,700 75,578 77,490
18,480 18,707 17,285 3,835 58,307 67,935
27,685 12,134 12,685 1,600 54,104 56,128
15,350 16,780 9,565 2,250 43,945 56,521
21,875 10,259 7,660 1,505 41,299 41,708
11,945 10,181 9,655 2,565 34,346 42,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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