AoeStats
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MegaRandom

512009399Analyzed
2v2 RM · 9d ago on Oct 7, 2026· 64m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Cumans · Czechia
1012
+16
🇨🇿 Berbers · Czechia
1010
+16
vs
🇵🇱 Armenians · Poland
1027
-16
🇵🇱 Burgundians · Poland
1014
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,789 10:35 16:33 36:03 ⛏ Fast Castle
24 1,518 10:05 22:20 37:22 ⛏ Fast Castle
23 1,500 10:43 18:14 46:21 ⛏ Fast Castle
17 1,098 10:23 18:26 40:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,790 32,310 13,290 3,550 85,940 102,477
29,870 31,463 16,220 3,000 80,553 104,040
21,975 17,010 14,820 2,900 56,705 70,404
22,665 16,021 8,670 3,400 50,756 51,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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