AoeStats
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MegaRandom

511793119Analyzed
2v2 RM · 9d ago on Oct 6, 2026· 57m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1254
+7
🇫🇷 Portuguese · France
790
+24
vs
🇨🇿 Huns · Czechia
1013
-16
🇨🇿 Berbers · Czechia
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,918 10:42 22:31 37:13 ⚔ Scout Rush
23 1,314 11:38 18:18 32:28 ⛏ Fast Castle
17 956 10:35 20:10 — ⛏ Fast Castle
12 693 12:22 19:51 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,160 19,037 18,735 3,850 68,782 81,589
23,855 23,286 14,470 4,250 65,861 69,499
14,760 11,870 11,070 3,975 41,675 49,819
19,590 10,010 7,675 1,600 38,875 42,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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