AoeStats
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MegaRandom

511324914Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
1013
+14
🇨🇿 Maya · Czechia
1010
+14
vs
🇺🇸 Celts · United States
996
-15
🇺🇸 Spanish · United States
951
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,249 11:05 15:13 36:45 ⛏ Fast Castle
21 979 10:13 19:10 34:13 ⛏ Fast Castle
17 799 10:55 17:57 41:09 ⛏ Fast Castle
9 434 11:27 20:13 39:32 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
17,710 11,934 9,915 4,100 43,659 47,487
15,875 12,305 12,570 2,800 43,550 49,613
14,460 11,070 8,985 2,150 36,665 48,402
10,830 7,647 3,015 1,600 23,092 25,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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