AoeStats
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Oasis

515032703Analyzed
4v4 RM · 17d ago on Oct 20, 2026· 17m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1577
+12
🇩🇪 Aztecs · Germany
1518
+14
🇩🇪 Burmese · Germany
1476
+16
🇦🇺 Saracens · Australia
1386
+18
vs
🇹🇷 Gurjaras · Türkiye
1527
-17
🇮🇹 Persians · Italy
1478
-15
1445
-14
🇨🇳 Poles · China
1439
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,114 9:18 — — ⚔ Archer Rush
50 888 8:49 — — ⚔ Archers into Skirms
50 887 9:29 — —
49 874 11:38 15:32 — ⛏ Fast Castle
36 636 9:24 — —
34 611 10:38 14:27 — ⛏ Fast Castle
34 600 10:44 14:57 — ⛏ Fast Castle
23 415 10:06 15:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,405 2,545 850 100 7,900 7,735
4,105 2,563 575 200 7,443 7,464
3,400 2,560 1,225 230 7,415 7,552
3,550 2,130 200 750 6,630 6,981
3,000 2,440 385 0 5,825 6,326
2,450 2,218 955 0 5,623 6,362
2,635 2,403 190 0 5,228 5,992
2,575 1,705 50 320 4,650 4,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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